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Judgemental Scales of Judgement

Hello! Today I have a small mod that I use in my own game for storytelling purposes, and I think you might enjoy using it too.

If you have any questions or want to know more, feel free to ask!

Description:

This object triggers a text popup when interacted with. The theme of the text is judiciary, including determining guilt and sentencing for punishment of crimes. It does not make any lasting changes to your sims or game and is designed for storytelling immersion only.

Instructions:

Buy the Judgemental Scales of Judgement (found in Misc/Misc for §101) and place it on any lot type.

In Live mode, click on the object and select the menu option for the type of text popup you would like to receive.

  • See Info: Will return the same text popup every time with examples of crimes.
    • Failure to pay fines or complete community service will result in prison time. Examples of Crimes:
      • Major: Murder, Attempted Murder
      • Moderate: Assault, Endangerment, Neglect
      • Minor: Burglary, Harrassment, Counterfeiting
  • Be Judged: Will return either a Guilty or Not Guilty text popup.
    • You have been found GUILTY!
    • You have been found not guilty! Looks like you're off the hook!
  • Be Sentenced: Will return a text popup with a single random variable.
    • Community Service: You are sentenced to [10-20] hours of community service.
    • Fine.../Small: You are fined [§250-§1,000].
    • Fine.../Large: You are fined [§1,000-§10,000].
    • Prison.../Minor: You are sentenced to [2-5] nights in prison.
    • Prison.../Moderate: You are sentenced to [5-10] nights in prison.
    • Prison.../Major: You are sentenced to [10-20] nights in prison.

You are free to edit my mods to suit your needs and playstyle. When sharing edited versions, be sure to give me and any other contributors credit.

Download:

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We Hit 100 Subscribers!

We’ve hit a wonderful milestone – 100 subscribers on the YouTube channel! This journey began as a way for me to share my love for simulation games, especially The Sims 2, and connecting with all of you has made it truly special.

I also recently received my very first gift from my Throne wishlist! It was such a sweet and thoughtful surprise that truly warmed my heart. This gesture reinforces my goal to create content that positively impacts the lives of others—after all, it’s all about spreading joy together.

Your comments, support, and shared enthusiasm mean so much to me. It’s amazing to meet fellow gamers who share this passion, and I can’t wait to see our community grow even more.

As we move forward, I’m looking forward to creating more content that entertains and inspires. Your suggestions are always welcome, so feel free to reach out!

Thank you for joining me on this adventure. I’m excited about the possibilities ahead and hope to keep creating content that spreads joy!

Wow, What a Week!

It’s been a week since my first Let's Play video went live, and I am absolutely blown away by the support you all have shown! From the moment I hit that "publish" button, I felt a mix of excitement and anxiety, but the heartwarming response I've received has been incredible. Your comments and likes have motivated me to keep pushing forward with my content, and it’s so rewarding to know that my gaming experiences resonate with you. 

The enthusiasm for Pleasantview has further fueled my passion for this game, and I can't wait to dive even deeper into the stories we're creating together. This series is more than just a gaming venture; it's about connecting with fellow adventurers who share similar interests. I love reading all of the comments—it’s truly special to be part of such a vibrant community!

As I continue to refine my editing skills and explore new ways to engage with you, I promise to take all your feedback to heart. Your support means the world to me, and I’m committed to making this channel a place where we can all enjoy the Sims together! ❤

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Custom Career: Local School

Hello! I'm excited to share my first custom career release today! It's the first custom career that I’ve created and use it alongside Simlogical's Functional School Mod in my own game. If you play schools similarly —or are interested in doing so—you might enjoy this too!

Levels 1-5 are perfect for Sims who do not want traditional job opportunities but have hobbies or expertise to share with the community. Levels 6-10 are intended for Sims who manage the daily operations of your local school.

If you have any questions or want to know more, feel free to ask!

Description:

This career is designed for use alongside the Functional School Mod.

  • Levels 1-5: Designed for elective teachers who work one day a week. Each level corresponds to a specific day:
    • Level 1: Monday
    • Level 2: Tuesday
    • Level 3: Wednesday
    • Level 4: Thursday
    • Level 5: Friday

These Sims should be assigned Cyjon's Job Stopinator to prevent promotions.

  • Levels 6-10: These positions require a five-day workweek (Monday through Friday) and have specific promotion requirements. Level 10 is for the School Principal, as outlined in the Functional School Mod.

The career levels are as follows:

  1. Physical Education Teacher
  2. Natural Sciences Teacher
  3. Visual Arts Teacher
  4. Domestic Sciences Teacher
  5. Industrial Arts Teacher
  6. School Clerk
  7. Teaching Assistant
  8. Classroom Teacher
  9. Assistant Principal
  10. School Principal

Instructions:

Read all information related to the Functional School Mod and set up a functional school according to your preferences.

Utilize the Sim Blender or a similar mod to assign your Sims the appropriate job level within this career. Place Cyjon's Job Stopinator in the inventory of any Sims you wish to prevent from being promoted, such as elective teachers.

To enable your Sims to appear on the functional school lot while you are playing as the School Principal, assign them as teachers on the days you want them to show up, and unassign them on the other days.

You are free to edit my mods to suit your needs and playstyle. When sharing edited versions, be sure to give me and any other contributors credit.

Download:

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Watcher Book of Faith

Hello! I'm excited to share my very first mod release with you today! It's a small mod that I've been using extensively in my own game, and I think you might find it useful too.

If you have any questions or want to know more, feel free to ask!

Description:

The Watcher Book of Faith functions as a Cyan Key in the Simlogical Color Key Sytem (thank you tony-veis for the TSM mesh conversion!) and can be placed in Sims inventories to control their access to specific lots or rooms using either the Visitor Controller or the Color Keys System Hacked Door.

Instructions:

Buy the Watcher Book of Faith (found in Misc/Misc for §2) and place it in your Sims inventory.

Use either the Visitor Controller or the Color Keys System Hacked Door to allow/ban Sims with the Watcher Book of Faith in their inventory from specific lots or rooms.

You cannot use both the original Cyan Key and the Watcher Book of Faith your game at the same time. However, you CAN use the other 5 color keys from the Color Key System without issue.

You are free to edit my mods to suit your needs and playstyle. When sharing edited versions, be sure to give me and any other contributors credit.

Download:

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Starting The Journey

I'm thrilled to finally be sharing my content creation journey with you all today! This is a dream come true, and I'm both excited and nervous to take this step.

I'm looking forward to connecting with like-minded gaming enthusiasts and sharing my passion for games like Sims 2 with you. I'll be posting behind-the-scenes content over the next few weeks, followed by the debut of my Sims 2 Pleasantview playthrough.

I'm grateful to have you along for this journey. Your input is invaluable to me and I’d love to hear your thoughts on my content! Please share your own Sims 2 experiences, questions and feedback with me and the community.

Let's embark on an exciting journey through Pleasantview together!