Judgemental Scales of Judgement
Hello! Today I have a small mod that I use in my own game for storytelling purposes, and I think you might enjoy using it too.
If you have any questions or want to know more, feel free to ask!
Description:
This object triggers a text popup when interacted with. The theme of the text is judiciary, including determining guilt and sentencing for punishment of crimes. It does not make any lasting changes to your sims or game and is designed for storytelling immersion only.
Instructions:
Buy the Judgemental Scales of Judgement (found in Misc/Misc for §101) and place it on any lot type.
In Live mode, click on the object and select the menu option for the type of text popup you would like to receive.
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See Info: Will return the same text popup every time with examples of crimes.
- Failure to pay fines or complete community service will result in prison time. Examples of Crimes:
- Major: Murder, Attempted Murder
- Moderate: Assault, Endangerment, Neglect
- Minor: Burglary, Harrassment, Counterfeiting
- Failure to pay fines or complete community service will result in prison time. Examples of Crimes:
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Be Judged: Will return either a Guilty or Not Guilty text popup.
- You have been found GUILTY!
- You have been found not guilty! Looks like you're off the hook!
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Be Sentenced: Will return a text popup with a single random variable.
- Community Service: You are sentenced to [10-20] hours of community service.
- Fine.../Small: You are fined [§250-§1,000].
- Fine.../Large: You are fined [§1,000-§10,000].
- Prison.../Minor: You are sentenced to [2-5] nights in prison.
- Prison.../Moderate: You are sentenced to [5-10] nights in prison.
- Prison.../Major: You are sentenced to [10-20] nights in prison.
You are free to edit my mods to suit your needs and playstyle. When sharing edited versions, be sure to give me and any other contributors credit.
Download: